character - Reseting the player position when a certain Y coordinate is reached -
my problem whenever character reaches y coordinate, want position reset @ (destination x, destination y). have far, , isn't working. of other code works, whenever walk y coordinate, doesn't anything. named boolean y coordinate "death".
boolean death = false; if (jumper.getposition().y == 1.0f ) { death = true; }
and here try reset it:
if (death == true) { create(); }
can't simplify this:
if (jumper.getposition().y == 1.0f ) { // print here create(); }
and if it's not working might because conditional isn't correct ... want make sure type same can compare , accessing object want access. (you might want make both ints if you're doing 1 because floats funsies , values aren't represented if you're doing bunch of computation on can throw values off).
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