windows 7 - How to recover OpenGL buffers after minimization? -


assume made application uses sdl + opengl display graphics. scene not dynamic drawing , swapping of buffers once in while.

i observed after minimization , bringing of window under windows 7 displayed content gets destroyed , random stuff displayed. there way can recover without repeating last rendering?

i'm using windows 7 proffesional sp1 intel g45/g43 express chipset.

you copy texture (with glcopytexsubimage2d), , render texture when need display stuff. or render texture begin via fbos.

but there no automatic way recover image data. really, it'd easier re-render display when restored. may have same problem if window overlaps display.


Comments

Popular posts from this blog

How do you change vbulletin's home page to the forums instead of the default (CMS or Activity Stream)? -

c++ - Troubles when compiling phash program -