java - Finish game loop and go to another activity Android 2.1 -


please me answer challenge. have been looking on internet , board answer. cant referr has been posted before anywhere on internet. question might trivial knows whats he's doing in android.

basically im trying finish game loop , go results page. when game hits if() end game. animation stops intent still on top of screen.

how create intent:

package com.droidnova.android.tutorial2d;  import android.app.activity; import android.content.intent; import android.os.bundle; import android.view.view; import android.view.view.onclicklistener; import android.view.window; import android.widget.button;  public class menu extends activity { /** called when activity first created. */ @override public void oncreate(bundle savedinstancestate) {     super.oncreate(savedinstancestate);     setcontentview(r.layout.menu);     button btnstart = (button) findviewbyid(r.id.btnstart);   btnstart.setonclicklistener(new onclicklistener() {          @override         public void onclick(view v) {         intent intent = new intent(getapplicationcontext(),tutorial2d.class);         startactivity(intent);         finish();         }});   } } 

how create panel:

package com.droidnova.android.tutorial2d;  import android.app.activity; import android.content.intent; import android.os.bundle; import android.view.view; import android.view.view.onclicklistener; import android.view.window; import android.widget.button; import android.view.surfaceholder; public class tutorial2d extends activity { /** called when activity first created. */ @override public void oncreate(bundle savedinstancestate) {     super.oncreate(savedinstancestate);     requestwindowfeature(window.feature_no_title);     setcontentview(new panel(this)); } @override protected  void onstop(){     //finish();     setcontentview(r.layout.wynik);     intent intent = new intent(getapplicationcontext(),wynik.class);     startactivity(intent);     //getparent();     super.onstop(); } protected void onpause(){ finish(); getparent(); super.onpause(); }} 

panel:

package com.droidnova.android.tutorial2d;  import java.util.*; import android.content.context; import android.content.intent; import android.graphics.bitmap; import android.graphics.bitmapfactory; import android.graphics.canvas; import android.graphics.color; import android.graphics.paint; import android.view.motionevent; import android.view.surfaceholder; import android.view.surfaceview;   public class panel extends surfaceview implements surfaceholder.callback {  public static float mwidth; public static float mheight; boolean koniec=false;  public float ostatnix; public float ostatniy; public int testx,testy; public static int c=1; public int punkty;  public viewthread mthread; private arraylist<element> melements = new arraylist<element>(); private int melementnumber = 0; private bitmap tlo;  private paint mpaint = new paint();  public panel(context context) {     super(context);     getholder().addcallback(this);     mthread = new viewthread(this);     mpaint.setcolor(color.white);     tlo = bitmapfactory.decoderesource(getresources(), r.drawable.tlo); }  public void dodraw(long elapsed, canvas canvas) {//rysujemy!!     if(!koniec){      canvas.drawbitmap(tlo, 0, 0, null);     synchronized (melements) {         (element element : melements) {             element.dodraw(canvas);         }         }     }     else{canvas.drawcolor(color.black);     //canvas.draw     };         } //   element znajdz = melements.get(0); //    canvas.drawtext("fps: " + math.round(1000f / elapsed) + " elements: " + melementnumber +"x:  "+znajdz.x1+"y:   "+znajdz.y1, 10, 10, mpaint); //    canvas.drawtext("ostatni x:  "+ostatnix+"  y:   "+ostatniy+" testx: "+testx+" testy: "+testy+" punkty: "+punkty, 20, 20, mpaint); //  }  @override public void surfacechanged(surfaceholder holder, int format, int width, int height) {     mwidth = width;     mheight = height; }  @override public void surfacecreated(surfaceholder holder) {     if (!mthread.isalive()) {         //c=0;         mthread = new viewthread(this);         mthread.setrunning(true);         mthread.start();     } }  @override public void surfacedestroyed(surfaceholder holder) {     if (mthread.isalive()) {          mthread.setrunning(false);      } }  public void addelements(){     int i;     for(i=0;i<1;i++){         melements.add(new element(getresources(), (int) 100, (int) 100));         melementnumber = melements.size();     } } public void koniec(){     int i;     for(i=0;i<melements.size();i++){         element znajdz = melements.get(i); if(znajdz.y1>mheight*0.9){ koniec=true; 

here need put code go results screen when if() true. }

    } }     @override public boolean ontouchevent(motionevent event) {     synchronized (melements) {    //       melements.add(new element(getresources(), (int) event.getx(), (int) event.gety()));    //     melementnumber = melements.size(); ostatnix=(float) event.getx(); ostatniy=(float) event.gety();  int b; for(b=0;b<melements.size();b++){         element znajdz = melements.get(b);         testx=(int) znajdz.x1;testy=(int) znajdz.y1;         if(znajdz.x1+5<event.getx()&&event.getx()<znajdz.x1+64&&                 znajdz.y1+5<event.gety()&&event.gety()<znajdz.y1+66                  ){             punkty++;             melements.remove(znajdz);         } }; (melements.to(array));             //array = list.toarray(empty_string_array);             melements.trimtosize();              melementnumber = melements.size();             if(melements.size()==0){        int i;                 for(i=0;i<c;i++){                 melements.add(new element(getresources(), (int) i, (int) i));                 melementnumber = melements.size();                 }             c++;                 }     };      }     return super.ontouchevent(event); }  public void animate(long elapsedtime) {     synchronized (melements) {         (element element : melements) {             element.animate(elapsedtime);         }     } } } 

i didn't want ask here im forced lack of knowledge on topic , unability find answer :( please help.

see startactivity:

startactivity(new intent(context, resultsactivity.class)); 

make sure declare results activity androidmanifest.xml file.


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